Yodanji plays like a straight up roguelike dungeon crawler, closer to Izuna than Quest of Dungeons, but still pretty 8-bit in presentation. And if you think this is even close to a Pokémon game, you are sadly (but understandably) incorrect. So you decide, sure, let’s go catch them all, and off you go. The first sweep of the software now installed on your Switch reveals three different kind of yokai in your immediate area, and then proceeds to tell you there’s more to be found along the way. Smartphone companies then rushed out software to emulate the rice cooker’s waves (because why the hell not) so that everyone could capture yokai on their phones. Turns out that a smartphone next to a rice cooker confirmed the suspicions of millions of Japanese that yokai (or folklore monsters) are 100% real and exist everywhere. And don’t bemoan the fact that Yodanji is a smartphone port, because I had a goddamn great time.įirst and foremost, the game is mostly pretty clever in terms of setup and presentation. Don’t play genres that you inherently hate. They often forget they don’t HAVE to buy any of the damn games that come onto the eShop: your money is still very much your own. People are screaming and crying about mobile games hitting the storefront, ported over from smartphones and tablets, and they view it as some kind of demise signal to the Switch’s quality. But, as a result of these great titles, there’s this backlash against anyone bringing something casual to the Switch. Owners are absolutely crowing over the success of things, and rightfully so: Nintendo had to eat just a bit of pie with the underloved but arguably convoluted Wii U. Don’t get me wrong, I am ecstatic that AAA titles like DOOM, LA Noire, Xenoblade Chronicles 2 and so many others are available now and even more are in the pipeline. There seems to be this inherently high bar being set on the Nintendo Switch right now by fans, and I kind of hate it.
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